🚀 New CodeWRX AI Agent Update – Batch Conversion & Smarter Assistance Now Live!

We’re excited to announce a major update to the CodeWRX AI Agents: batch file conversion is now supported! You can now load your entire Unity project repository and convert all your C# scripts to Babylon.js TypeScript with a single "convert" command.

The converted output mirrors Unity’s familiar MonoBehaviour lifecycle structure—featuring Awake, Run, and other common methods—making your transition to web-native game development smoother than ever. While cleanup and a thorough code review is still required, this update saves hours of manual work, and IntelliSense support helps you debug redlines faster and more efficiently.

This functionality is available now in VS Code Copilot AI Agents version 2.2.86—make sure you're updated to the latest version!

What's New:

  • 🔁 Batch project conversion from Unity C# to Babylon.js TypeScript

  • 💡 Smarter AI persona for enhanced interactions with any AI model via GitHub Copilot

  • 🌐 Cross-platform compatibility with Devin (via Playbook) and ChatGPT (via CodeEx)

  • 💬 AI Agents still free while we're in active development

Next Steps:

After converting your game logic scripts, use the CodeWRX Babylon Toolkit to export your Unity scenes—including all art, lighting, and animation—as optimized GLTF assets for web deployment.

Toolkit subscriptions are flexible and tailored to individual needs. Get in touch with our team to discuss pricing and how we can support your project.